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Why software projects fail.
Projects rarely die of bad code. They die of decisions made before any code existed - and of silences afterward. The patterns below are the ones we see when rescue work arrives at our door.
The five patterns
- Nobody wrote the problem down. The team built features; no one could state, in one paragraph, who has the problem and what changes when it is solved. Every scope argument afterward is this omission wearing a costume. (Our planning checklist starts here for a reason.)
- Version one was version three. Eighteen months of roadmap in the first release: multi-role permissions, integrations, an admin plane - before a single user validated the core workflow. The fix is brutal scope-cutting: one workflow that proves the business, everything else later.
- The demo data lie. Everything worked on ten clean fake records; production met a million messy real ones. Real data by week three - imported, migrated or hand-typed - is the cheapest de-risking available.
- Deployment as an afterthought. Months of building, then a “launch phase” that discovered environments, secrets and rollbacks all at once - during the highest-stakes week. Production should exist from week one; launch should be a non-event.
- The silence. Weekly status decks with green dots, no running software. By the time red appeared, months were gone. The only honest status is a demo of working software - insist on it.
What survival looks like
Written problem, ruthless first scope, real data early, production from day one, working demos weekly - and a vendor who says uncomfortable things early instead of comfortable things late. None of this is genius; all of it is discipline. That is precisely why our process is published: discipline you can audit beats brilliance you must trust.
Project already wobbling?
Rescue starts with an honest audit, not a rewrite pitch. We stabilise first - see how takeovers work.
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